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Interactive 3D model of MK1 Exoskeleton Arm Assembly

Enclosures and housings

MK1 Exoskeleton Arm Assembly

9 views
Bounding box
280.0 × 862.5 × 223.5 mm
Engine
Precision B-rep
Parameters
21
Published
August 20, 2026

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The prompt

Create a human-wearable powered exoskeleton arm for the MK1 suit. The arm should have a large rounded/cylindrical shoulder joint, a hollow upper-arm section, a mechanical elbow joint, and a hollow forearm section. The upper-arm and forearm sections must be large enough to fit around a human arm with room for padding, wiring, and mechanical components. Both sections should open so the wearer can put their arm inside. Use a hinged split-shell design: one side of each shell is connected by strong hinges, while the opposite side uses secure mechanical latches or locking pins to hold the shell closed. The shoulder and elbow must be separate articulated mechanical joints that allow realistic arm movement. The inner arm structure should be strong and mechanical, while the outer armour follows the original MK1 suit design with rounded, layered armour sections. Keep the upper arm, elbow, forearm, hinges, latches, and armour sections as separate editable CAD components in an assembly. Make the design suitable for further editing in Fusion 360. Leave space for motors, servos, wiring, electronics, and mechanical hardware.

Parameters

NameValueRange
Shoulder Diameter200 mm100 – 300
Shoulder Height120 mm80 – 160
Upper Arm Length300 mm200 – 400
Upper Arm Inner Diameter150 mm120 – 200
Upper Arm Wall Thickness8 mm4 – 15
Forearm Length250 mm150 – 350
Forearm Inner Diameter120 mm100 – 160
Forearm Wall Thickness8 mm4 – 15
Elbow Width100 mm60 – 140
Elbow Depth80 mm50 – 120
Hinge Pin Diameter6 mm3 – 10
Hinge Pin Length30 mm15 – 50
Latch Length40 mm25 – 60
Latch Width25 mm15 – 40
Latch Height15 mm10 – 25
Upper Armour Length280 mm200 – 360
Upper Armour Width100 mm60 – 140
Upper Armour Thickness15 mm8 – 25
Forearm Armour Length230 mm150 – 300
Forearm Armour Width90 mm50 – 130
Forearm Armour Thickness15 mm8 – 25

Every value above is a live dimension. Open a model like this in the editor and each one becomes a slider you can drag before exporting.