3D preview of Electronics Enclosure (Main Body + Bezel)
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Interactive 3D model of Electronics Enclosure (Main Body + Bezel)

Enclosures and housings

Electronics Enclosure (Main Body + Bezel)

8 views
Bounding box
122.0 × 92.0 × 25.0 mm
Engine
Precision B-rep
Parameters
16
Published
August 26, 2026

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The prompt

Create a two-part rectangular electronics enclosure for a 2.8-inch display and a TTL converter. Part 1: The Main Body. Create a hollow rectangular box with outer dimensions of 56mm width, 92mm length, and 25mm height. The wall thickness should be 3mm. The top of the box is open. Part 2: The Screen Ledge. Inside the main body, add a continuous internal ledge 3mm wide all the way around the inner perimeter. The top of this ledge should sit exactly 6mm below the top edge of the box, creating a resting place for a 50mm by 86mm screen PCB. Part 3: The TTL Pocket. At the bottom inside floor of the main body, centered against the bottom wall (opposite where the screen's USB ports will go), create a hollow rectangular pocket designed to friction-fit a TTL module. The inner dimensions of this pocket should be 16mm wide, 45mm long, and 8mm deep. Leave a small 5mm cutout on the bottom outer wall of the main body to allow the TTL's USB cable to pass through. Part 4: The Snap-on Bezel. Create a separate flat rectangular frame with outer dimensions matching the main body (56mm by 92mm) and a thickness of 2mm. In the center of this frame, cut a rectangular hole 43.2mm wide and 57.6mm long for the screen viewing area.

Parameters

NameValueRange
Layout Gap10 mm5 – 50
Body Width56 mm40 – 100
Body Length92 mm60 – 150
Body Height25 mm15 – 50
Wall Thickness3 mm1 – 6
Ledge Width3 mm1 – 6
Ledge Depth from Top6 mm2 – 10
PCB Width50 mm30 – 80
PCB Length86 mm50 – 120
TTL Pocket Width16 mm10 – 30
TTL Pocket Length45 mm20 – 70
TTL Pocket Depth8 mm3 – 15
Cable Cutout Width5 mm2 – 10
Bezel Thickness2 mm1 – 5
Screen Cutout Width43.2 mm30 – 60
Screen Cutout Length57.6 mm40 – 80

Every value above is a live dimension. Open a model like this in the editor and each one becomes a slider you can drag before exporting.