3D preview of Cruise Vehicle Desktop Display Body
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Interactive 3D model of Cruise Vehicle Desktop Display Body

Enclosures and housings

Cruise Vehicle Desktop Display Body

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Bounding box
300.0 × 72.0 × 48.0 mm
Engine
Precision B-rep
Parameters
13
Published
August 7, 2026

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The prompt

Replace the current body completely. Do not preserve the current wedge-shaped body or raised upper deck. Create a fictional non-functional cruise-vehicle desktop display body with a long rounded rectangular fuselage and a long tapered nose. Use: - X for front-to-rear length - Y for left-to-right width - Z for vertical height Final bounding box: - X length 300 mm - Y width 72 mm - Z height 48 mm Divide the body visually into three connected solid sections: 1. Nose section: - approximately 85 mm long - starts with a safe rounded polygonal tip - gradually increases in both Y width and Z height - use a long wedge-like nose with broad curved-looking planar surfaces - do not create a short triangular spike 2. Center fuselage: - approximately 165 mm long - nearly constant width and height - rounded rectangular or flattened oval cross-section - broad flat upper surface - mostly flat lower surface - sloped shoulder surfaces on both upper sides - side walls nearly parallel 3. Rear section: - approximately 50 mm long - only slightly taper in width and height - keep a substantial closed rear face - do not taper to a point - no nozzle or opening Remove the current separate upper deck. The top surface must be integrated continuously into the fuselage. Use simple closed polygon extrusions, chamfered boxes and boolean union. Use only small edge fillets if they are reliable. Do not use shell. Avoid complex loft operations. Produce exactly one watertight closed solid. Do not add wings or fins yet.

Parameters

NameValueRange
Overall Length300 mm200 – 500
Overall Width72 mm40 – 150
Overall Height48 mm20 – 100
Nose Fraction0.280.1 – 0.45
Center Fraction0.550.4 – 0.8
Rear Fraction0.170.05 – 0.3
Shoulder Height34 mm10 – 45
Top Flat Width30 mm10 – 65
Nose Taper Angle10 deg0 – 30
Rear Taper Angle3 deg0 – 20
Edge Fillet Radius2 mm0 – 5
Nose Tip Fillet2 mm0 – 5
Rear Face Fillet2 mm0 – 5

Every value above is a live dimension. Open a model like this in the editor and each one becomes a slider you can drag before exporting.