Gears and transmission
Wall-Mounted Worm Curse Head
- Bounding box
- 42.1 × 52.6 × 41.0 mm
- Engine
- Precision B-rep
- Parameters
- 22
- Published
- October 27, 2026
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The prompt
Appearance and design Accurately capture the worm's distinctive long, fleshy, segmented body and recognizable monstrous face from the anime. Give it a wide-open mouth with thick lips, a dark inner mouth, and rows of small, sharp-looking teeth. Include its characteristic large, expressive eyes and creepy, slightly comical expression. The worm should look organic, fleshy, and slightly grotesque while remaining faithful to its anime design. Include a short section of the worm's body behind its head, with several visible folds and wrinkles to create depth and texture. Wall-mount design Position the worm's head facing outward, as though it is emerging from the wall. Design the back of the head and neck with a flat, vertical mounting surface so it sits flush against a wall. Integrate a concealed keyhole-shaped mounting slot into the rear surface, sized for a standard wall screw. Make the mounting structure thick and strong enough to support the printed model without snapping. Keep the mounting hardware invisible from the front and sides. Ensure the mouth is open and unobstructed, creating a natural focal point for the display. 3D-printing requirements Generate a watertight, manifold mesh suitable for FDM 3D printing. Avoid floating geometry, disconnected shells, excessively thin walls, and unsupported delicate details. Use sturdy teeth and facial features that will survive printing at a small scale. Design the rear mounting surface to be stable and easy to print. Export the finished model as an STL file in a sensible orientation for printing. Style High-detail anime sculpt, accurate character proportions, clean sculpted surfaces, pronounced facial details, and a polished collectible-statue finish. The final model should look like the Inventory Curse has emerged from the wall as a permanent display sculpture.
Parameters
| Name | Value | Range |
|---|---|---|
| Head Diameter | 42 mm | 20 – 90 |
| Neck Diameter | 22 mm | 10 – 50 |
| Neck Length | 16 mm | 6 – 60 |
| Neck Flare to Head | 5 mm | 0 – 20 |
| Body Fold Count | 6 mm | 2 – 14 |
| Fold Depth | 2.2 mm | 0.2 – 5 |
| Mouth Opening | 30 mm | 8 – 70 |
| Mouth Cavity Depth | 8 mm | 2 – 30 |
| Lip Thickness | 3.5 mm | 1 – 8 |
| Lip Bead Count | 24 mm | 8 – 48 |
| Teeth Per Row | 16 mm | 6 – 32 |
| Tooth Length | 7 mm | 2 – 16 |
| Tooth Base Radius | 2.2 mm | 0.6 – 5 |
| Eye Diameter | 12 mm | 3 – 30 |
| Eye Side Angle | 33 deg | 5 – 70 |
| Eye Elevation Angle | 50 deg | 5 – 80 |
| Wall Boss Diameter | 40 mm | 20 – 90 |
| Wall Boss Thickness | 8 mm | 3 – 25 |
| Keyhole Hole Diameter | 8.5 mm | 4 – 16 |
| Keyhole Slot Width | 4.5 mm | 2 – 10 |
| Keyhole Slot Length | 12 mm | 4 – 30 |
| Keyhole Depth | 8 mm | 3 – 20 |
Every value above is a live dimension. Open a model like this in the editor and each one becomes a slider you can drag before exporting.
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