Gears and transmission
Detailed Moai Statue (Primitive Build)
- Bounding box
- 90.0 × 86.0 × 194.0 mm
- Engine
- Precision B-rep
- Parameters
- 52
- Published
- September 15, 2026
Download
Free to download and use. See the terms.
The prompt
Create a **highly detailed and recognizable Moai statue**, inspired by the traditional Moai statues of Easter Island, using **only simple geometric primitives**. ### Main requirement The model must be constructed entirely from **simple geometric shapes** such as boxes, cylinders, spheres, cones, wedges, and other basic primitives. **Important:** Using simple shapes does NOT mean the final model should look simple. The goal is to combine and layer many basic shapes to create a **detailed, realistic, and visually impressive Moai**. The individual shapes should be easy to create in Tinkercad, but the final result should have plenty of detail. ### Moai structure Create a tall, heavy-looking Moai with: * A large, slightly tapered body. * A large elongated head integrated into the body. * A prominent forehead. * A long, wide and clearly defined nose. * Deep-set eyes with visible eyelids and brow ridges. * Large ears with multiple layers of geometric shapes to create depth. * A clearly defined mouth with thick lips. * A pronounced chin and jaw. * Distinct cheekbones. * Subtle facial planes and changes in depth to make the face look sculpted. * A detailed neck transitioning naturally into the body. * A wide, stable stone base. ### Detail Use **multiple overlapping and layered primitive shapes** to create the appearance of carved stone. Add details such as: * Raised eyebrows and brow ridges. * Recessed eye areas. * Layered lips. * Defined nostrils. * Cheek and jaw contours. * Different levels of depth across the face. * Subtle asymmetry where appropriate so the statue does not look perfectly artificial. * A slightly rough, carved-stone appearance created through simple geometric forms. Avoid making the face completely flat. ### Geometry restrictions Every part must be achievable using basic Tinkercad primitives. Do not use: * Sculpting tools. * Complex organic meshes. * Imported 3D models. * High-resolution sculpted geometry. Instead, achieve the detail by **combining many simple primitives together**. ### 3D printing The final model must be: * A single connected solid. * Strong enough for 3D printing. * Free of floating or disconnected parts. * Designed with thick enough facial features so they do not break during printing. * Preferably printable with little or no support material. ### Final appearance The final result should look like a **detailed miniature stone Moai statue**, not like a collection of basic shapes. The geometry should be simple to construct, but the **combination of many simple shapes should produce a complex and highly detailed final appearance**. Prioritize **facial detail, recognizable Moai proportions, depth, and carved-stone appearance** while keeping every individual component based on simple geometric primitives.
Parameters
| Name | Value | Range |
|---|---|---|
| Base diameter | 80 mm | 40 – 200 |
| Base height | 20 mm | 5 – 80 |
| Body bottom diameter | 76 mm | 40 – 200 |
| Body top diameter | 66 mm | 30 – 180 |
| Body height | 100 mm | 40 – 250 |
| Head width | 64 mm | 30 – 150 |
| Head depth | 60 mm | 30 – 150 |
| Head height | 80 mm | 30 – 200 |
| Neck diameter | 60 mm | 20 – 150 |
| Neck height | 20 mm | 4 – 80 |
| Brow ridge width | 46 mm | 20 – 120 |
| Brow ridge height | 12 mm | 4 – 40 |
| Brow ridge protrusion | 5 mm | 0 – 30 |
| Nose width | 16 mm | 6 – 60 |
| Nose length | 38 mm | 10 – 120 |
| Nose protrusion | 16 mm | 0 – 60 |
| Eye diameter | 10 mm | 3 – 40 |
| Eye protrusion | 4 mm | 0 – 30 |
| Eye spacing | 32 mm | 10 – 100 |
| Eye socket diameter | 18 mm | 8 – 60 |
| Eye socket depth | 8 mm | 2 – 30 |
| Ear cylinder diameter | 14 mm | 4 – 50 |
| Ear cylinder length | 42 mm | 10 – 120 |
| Ear outer disk diameter | 26 mm | 10 – 80 |
| Ear outer disk height | 8 mm | 2 – 40 |
| Mouth width | 30 mm | 10 – 80 |
| Mouth height | 6 mm | 2 – 30 |
| Mouth protrusion | 4 mm | 0 – 30 |
| Chin width | 36 mm | 10 – 100 |
| Chin height | 14 mm | 4 – 50 |
| Chin protrusion | 8 mm | 0 – 40 |
| Jaw width | 50 mm | 20 – 120 |
| Jaw height | 24 mm | 6 – 70 |
| Jaw protrusion | 10 mm | 0 – 45 |
| Cheekbone width | 20 mm | 8 – 70 |
| Cheekbone height | 30 mm | 10 – 80 |
| Cheekbone protrusion | 6 mm | 0 – 35 |
| Eyebrow arch width | 24 mm | 8 – 70 |
| Eyebrow arch height | 6 mm | 2 – 30 |
| Eyebrow arch protrusion | 5 mm | 0 – 30 |
| Lower eyelid width | 14 mm | 6 – 50 |
| Lower eyelid height | 4 mm | 1 – 20 |
| Lower eyelid protrusion | 2 mm | 0 – 20 |
| Upper lip width | 24 mm | 8 – 70 |
| Upper lip height | 8 mm | 2 – 30 |
| Upper lip protrusion | 6 mm | 0 – 30 |
| Lower lip width | 28 mm | 8 – 80 |
| Lower lip height | 10 mm | 2 – 35 |
| Lower lip protrusion | 6 mm | 0 – 35 |
| Nostril diameter | 4 mm | 1 – 20 |
| Nostril depth | 6 mm | 1 – 25 |
| Nostril spacing | 12 mm | 4 – 50 |
Every value above is a live dimension. Open a model like this in the editor and each one becomes a slider you can drag before exporting.
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